Alien Trilogy
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In the role of Lieutenant Ellen Ripley, the player experiences a story loosely derived from the first three films of the Alien franchise. Aside from occasional CGI cut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the franchise rather than through the specific plots of the films themselves. The game begins in essentially the same manner as Aliens, as Ripley—here a marine herself—travels to LV426 to restore contact with the colony there.cite-ref-4[4] The other marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.
Development
In early 1994, Acclaim announced that Alien Trilogy would be the first game to use the 3D motion capture technology created by their engineering team Advanced Technologies Group.cite-ref-5[5] The aliens' movements were created using this technology.cite-ref-6[6]
Many of the game's sound effects, such as the cocooned colonists whispering "Kill me" and the alien screeches, were sampled from the films.cite-ref-satmag10-3-1[3]
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